20 May 09 Essential Delphi

Essential Delphi

Essential Delphi

A friendly introductory guide to Borland Delphi: a form is a window, highlights of the Delphi environment, the object repository and the Delphi wizards, a tour of the basic components, creating and handling menus, multimedia fun, and more.

Download

http://www.uploading.com/files/KA5QX3IE/booktraining.net_EssentialDelphi_103.rar.html
http://www.enterupload.com/t9j41v9ew1az/booktraining.net_EssentialDelphi_103.rar.html
http://hotfile.com/dl/3193543/eb2816b/booktraining.net_EssentialDelphi_103.rar.html
http://rapidshare.com/files/235104338/booktraining.net_EssentialDelphi_103.rar
http://www.easy-share.com/1905276693/booktraining.net_EssentialDelphi_103.rar

Readme
Password default : booktraining.net


16 May 09 The Tomes of Delphi : Win32 Core Api

The Tomes of Delphi 3: Win32 Core Api
788 pages | Wordware (November 1997) | 1556225563 | HTML | 4,3 Mb

This is a concise reference manual for using 32-bit Windows API functions in the Delphi 3 development environment. It describes the core Win32 API functions, and includes chapters on window creation, window information retrieval, input functions, file input and output, and registry manipulation. Each chapter is filled with working examples, with each API function used as an example to demonstrate its functionality. The CD includes all the projects and example codes found in the book, bonus programs, shareware, freeware, and a help file containing every function description from the book. Of particular importance is the inclusion of evluation versions of many retail software products, including Demoshield 5.2 Evaluation Edition, InstallShiled 5 Professional Evaluation Version, Skyline Tools Evaluation Suite, and a complete free retail version of PackageForTheWeb.

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16 May 09 The Tomes of Delphi : Win32 Graphical Api


The Tomes of Delphi 3: Win32 Graphical Api
879 pages | Wordware (March 1998) | 1556226101 | HTML | 6,4 Mb
A comprehensive reference to all of the Win 32 API function calls used to display graphics and user interface elements, this book highlights such topics as drawing primitives, color palette management, regions, and paths.

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16 May 09 Reasons to Migrate from Delphi 7 to Delphi 2009


Andreano Lanusse. Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb
This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.

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15 Mar 09 Game Programming eBooks Collection

Game Programming eBooks Collection

If any link doesn’t work. Please leave me a comment.

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3D Game Engine Architecture
File Name: 3D Game Engine
Category: ?
http://rapidshare.com/files/75486799/3D_Game_engine.pdf

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3D Game Engine Design-A Practical Approach to Real-Time Computer Graphics
File Name: 3D Game Engine Design
Category: ?
http://www.megaupload.com/?d=VZNAI152

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Advanced Graphics Programming Techniques Using OpenGL
File Name: 2_Advanced_Graphics_Programming_Techniques_Using_O penGL
Category: OpenGL 1.1 and 1.2
http://rapidshare.com/files/75486158/2_Advanced_Graphics_Programming_Techniques_Using_Opengl.pdf

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AI for Game Developers
File Name: O’reilly-Ai For Game Developers
Category: C/C++
http://rapidshare.com/files/75476197/O_reilly_-_Ai_For_Game_Developers.chm

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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
File Name: New Riders AI Game Development Synthetic Creatures with Learning and Reactive Behaviors eBook-LiB
Category: C++, Visual C++ 6.0 or .Net, or Dev C++
http://rapidshare.com/files/75477087/New.Riders.AI.Game.Development.Synthetic.Creatures .With.Learning.And.Reactive.Behaviors.eBook-LiB.chm

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3D Game Studio/A4 WDL Scripting Tutorial-Teach Yourself Game Programming In 6 Days
File Name: 3D Game Studio-Teach Yourself Game Programming in 6 Days- WDL Scripting Tutorial
Category: 3D Game Studio
http://rapidshare.com/files/76126266/3D_GAME_STUDIO_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_6_DAYS_-_WDL_SCRIPTING_TUTORIAL.PDF

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3D GameStudio A4 Programmer’s Manual
File Name: 3D GameStudio A4 Programmer’s Manual
Category: 3D Game Studio A4
http://rapidshare.com/files/76126394/3D_Game_Studio_A4_Manual.pdf

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3D Lighting History, Concepts, & Techniques
File Name: 3D Lighting History_Concepts & Techniques
Category: LightWave 5.6 or 6.0, 3D Studio Maxr3.0 or 3.1, TrueSpace 4.3 (DarkTree/Simbiont, Deep Paint 3D, Life Forms 3.9, ReelMotion, TS-Logic’s 3D Light Array Generator.RSX)
http://rapidshare.com/files/76127822/3D_Lighting_History__Concepts___Techniques.pdf

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3D Math Primer For Graphics and Game Development (incomplete?)
File Name: 3D Math Primer For Graphics and Game Development

http://rapidshare.com/files/76128427/3D_Math_Primer_for_Graphics_and_Game_Development.pdf

Source Code: gamemath.com

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Software Engineering and Computer Games
File Name: Addison Wesley-Software Engineering and Computer Games
Category: advanced features of C++, Windows programming, Microsoft Foundation Classes (MFC), use of Microsoft Visual Studio
http://rapidshare.com/files/76131123/Addison_Wesley_-_Software_Engineering_and_Computer_Games.chm

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Micro Java Game Development
File Name: ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT
category: Java 2 Micro Edition (J2ME)
http://rapidshare.com/files/76132280/ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT.PDF

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Advanced 3D Game Programming with DirectX9.0
File Name: Advanced 3D Game Programming with DirectX9.0
Source Code: http://www.wordware.com/files/dx9
Category: Visual C++
http://rapidshare.com/files/78561808/Advanced_3D_Game_Programming_with_DirectX_9.0.chm

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Strategy Game Programming with DirectX 9.0
File Name: Wordware Publishing- Strategy Game Programming with DirectX 9.0
Category: C++, Microsoft’s Visual C++ version 6.0, DirectX 9.0
http://rapidshare.com/files/78564611/Wordware_Publishing_-_Strategy_Game_Programming_with_DirectX_9.chm

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Introduction to 3D Game Programming with DirectX 9.0
File Name: Wordware Publishing- Introduction to 3D Game Programming with DirectX 9.0
Category: DirectX 9.0, Visual C++ 6.0 or VC++ 7.0 (.NET).
http://rapidshare.com/files/78563191/Wordware_Publishing_-_Introduction_to_3D_Game_Programming_With_DirectX_ 9.0.pdf

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Sams Teach Yourself Game Programming in 24 Hours
File Name: Sams Publishing- Teach Yourself Game Programming in 24 Hours-1st Edition
Category: Windows programming, C++, Visual C++ 7.0
http://rapidshare.com/files/78565582/Sams_Publishing_-_Teach_Yourself_Game_Programming_in_24_Hours_-_1st_Edition.chm

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Programming Role Playing Games with DirectX 8.0
File Name: Visual C++ RPG Game Programming
Category: C, and a lot C++, DirectX 8.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78576346/Visual_C___-_DirectX_RPG_Game_Programming.pdf

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Programming Game AI by Example
File Name: Wordware Publishing Programming Game AI by Example
Category: C++
http://rapidshare.com/files/78573213/Wordware.Publishing.Programming.Game.AI.by.Example .ISBN1556220782.chm

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Game Programming All in One
File Name: Premier Press- Game Programming All in One
Category: DirectX 8.0, C++, Microsoft Visual C++
http://www.megaupload.com/?d=8SCJKWFI

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Game Programming All in One 2E
File Name: Premier Press Game Programming All In One Second Edition
Category: C/C++, Uses Game Library Allegro, Visual C++, Dev-C++, and KDevelop
http://rapidshare.com/files/78577494/Premier.Press.Game.Programming.All.in.One.Second.E dition.pdf

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Programming Role Playing Games with Directx 2nd Edition, Premier Press
File Name: Premier Press Programming Role Playing Games With DirectX 2nd Edition
Category: DirectX 9.0, Microsoft Visual C++ 6.0

http://rapidshare.com/files/78569410/Premier.Press.Programming.Role.Playing.Games.with. Directx.2nd.Edition.pdf


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Beginning C++ Game Programming
Premier Press- Beginning C++ Game Programming
Category: C++, Dev C++
http://rapidshare.com/files/78583678/Premier_Press_-_Beginning_C___Game_Programming.pdf

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ISBN: 1584503262
Title: Practical Java Game Programming (Game Development Series)
Author: Dustin Clingman
Publisher: Delmar Thomson Learning
Publication Date: 2004-06
Number Of Pages: 508

http://rapidshare.com/files/90118825/Practical_Java_Game_Programming.rar
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ISBN: 1584502770
Title: Mathematics for 3D Game Programming and Computer Graphics, Second
Edition (Game Development Series)
Author: Eric Lengyel
Publisher: cha rles River Media
Publication Date: 2003-11-18
Number Of Pages: 551

http://rapidshare.com/files/77217657/Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.rar

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ISBN: 1931841233
Title: Game Programming All in One (The Premier Press Game Development
Series)
Author: Bruno Miguel Teixeira de Sousa
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-02-02
Number Of Pages: 992

http://rapidshare.com/files/164318630/ebook.Game_Programming_All_in_One._The_Premier_Press_Game_Development_Series.1931841233.zip

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ISBN: 1592000304
Title: Focus On SDL (The Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Course Technology PTR
Publication Date: 2002-11-18
Number Of Pages: 336

http://rapidshare.com/files/74084265/Focus_on_SDL.rar

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ISBN: 1592003516
Title: 3D Game Engine Programming (Game Development Series)
Author: Stefan Zerbst
Publisher: Course Technology PTR
Publication Date: 2004-06-30
Number Of Pages: 896

http://rapidshare.com/files/164314366/ebook.3D_Game_Engine_Programming_Game_Development_Series.1592003516.zip

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ISBN: 1584503084
Title: Real-Time Cinematography for Games (Game Development Series)
Author: Brian Hawkins
Publisher: cha rles River Media
Publication Date: 2005-01-28
Number Of Pages: 326

http://rapidshare.com/files/90325659/games_-_opengl_lighting_techniques_for_real-time_3d_rendering.pdf

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ISBN: 193184125X
Title: Visual Basic Game Programming with DirectX (The Premier Press Game
Development Series)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 1150

http://rapidshare.com/files/164324847/ebook.Visual_Basic_Game_Programming_with_DirectX._Premier_Press_Game_Development_S.193184125X.zip

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ISBN: 1931841101
Title: Focus On 2D in Direct3D (Premier Press Game Development Series)
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-02
Number Of Pages: 271

http://rapidshare.com/files/4122423/Focus_On_2D_in_Direct3D.pdf

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ISBN: 1592003532
Title: Character Development and Storytelling for Games (Game Development
Series)
Author: Lee Sheldon
Publisher: Course Technology PTR
Publication Date: 2004-06-15
Number Of Pages: 488

http://rapidshare.com/files/13744059/Character.Development._.Storytelling.for.Games.rar

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ISBN: 1584502274
Title: C++ for Game Programmers (Game Development Series)
Author: Noel Llopis
Publisher: Delmar Thomson Learning
Publication Date: 2003-04
Number Of Pages: 412

http://rapidshare.com/files/67979979/c.for.game.programmers.game.development.series..9781584502272.rar

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ISBN: 1584503068
Title: Game Programming Golden Rules (Game Development Series)
Author: Martin Brownlow
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-12
Number Of Pages: 318

http://rapidshare.com/files/164319227/ebook.Game_Programming_Golden_Rules_w._CD-ROM_Charles_River_Media_Game_Development.1584503068.zip

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ISBN: 1584503246
Title: Mobile Device Game Development (Game Development Series)
Author: Clayton E., II Crooks
Publisher: Delmar Thomson Learning
Publication Date: 2004-10
Number Of Pages: 334

http://rapidshare.com/files/21089984/908_Mobile_Device_Game_Development.part1.rar
http://rapidshare.com/files/21089954/908_Mobile_Device_Game_Development.part2.rar
http://rapidshare.com/files/21089957/908_Mobile_Device_Game_Development.part3.rar
http://rapidshare.com/files/21089955/908_Mobile_Device_Game_Development.part4.rar
http://rapidshare.com/files/21089962/908_Mobile_Device_Game_Development.part5.rar
http://rapidshare.com/files/21089953/908_Mobile_Device_Game_Development.part6.rar

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ISBN: 1584503254
Title: Awesome 3d Game Development: No Programming Required (Game
Development Series)
Author: Clayton E Crooks II
Publisher: cha rles River Media
Publication Date: 2004-07
Number Of Pages: 431

http://rapidshare.com/files/164315706/ebook.Awesome_3D_Game_Development_No_Programming_Required_with_CDROM_No_Programme_.1584503254.zip

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ISBN: 1592003494
Title: Beginning DirectX 9 (Game Development Series)
Author: Wendy Jones
Publisher: Course Technology PTR
Publication Date: 2004-04-01
Number Of Pages: 352

http://rapidshare.com/files/163934656/ebook.Beginning_DirectX_9_with_CDROM_Game_Development_Series.1592003494.zip

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ISBN: 1592003737
Title: Game Testing All in One (Game Development Series)
Author: cha rles P. Schultz
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-21
Number Of Pages: 520

http://rapidshare.com/files/164319433/ebook.Game_Testing_All_in_One_Game_Development_Series.1592003737.zip

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ISBN: 1584502045
Title: Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game
Development Series) (Game Development Series)
Author: Gregory Snook
Publisher: Delmar Thomson Learning
Publication Date: 2003-06
Number Of Pages: 374

http://rapidshare.com/files/164322873/ebook.Real-Time_3D_Terrain_Engines_Using_C_and_Directx9_Charles_River_Media_Game_.1584502045.zip

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ISBN: 1584502614
Title: Elementary Game Programming and Simulators Using Jamagic (Game
Development Series)
Author: Sergio Perez
Publisher: Delmar Thomson Learning
Publication Date: 2002-12-27
Number Of Pages: 298

http://rapidshare.com/files/164316931/ebook.Elementary_Game_Programming__Simulations_Using_Jamagic_with_CDROM_Charles_Ri.1584502614.zip

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ISBN: 1584503440
Title: AI Game Engine Programming (Game Development Series) (Game
Development Series)
Author: Brian Schwab
Publisher: Delmar Thomson Learning
Publication Date: 2004-09
Number Of Pages: 624

http://rapidshare.com/files/74668287/AI_Game_Engine_Programming.rar

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AI Techniques For Game Programming
File Name: Premier Press- AI Techniques For Game Programming
Category: Microsoft Visual Studio (C++)
http://rapidshare.com/files/75475826/Premier_Press_-_AI_Techniques_for_Game_Programming.pdf

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ISBN: 1931841187
Title: Mac Game Programming (Premier Press Game Development Series)
Author: Mark Szymczyk
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-08-15
Number Of Pages: 839

http://www.mytempdir.com/292356

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ISBN: 1584502703
Title: Animating Real-Time Game cha racters (Game Development Series)
Author: Paul Steed
Publisher: cha rles River Media
Publication Date: 2002-12-05
Number Of Pages: 392

http://www.mytempdir.com/421428

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ISBN: 1931841098
Title: Programming Role Playing Games with DirectX w/CD (The Premier Press
Game Development Series)
Author: Jim Adams
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-01-02
Number Of Pages: 974

http://rapidshare.com/files/4700185/Programming_Role-playing_Games_With_DirectX_-_fly.pdf

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ISBN: 159200136X
Title: 3D Game Programming All in One (Course Technology PTR Game
Development Series)
Author: Kenneth C Finney
Publisher: Course Technology PTR
Publication Date: 2004-04-19
Number Of Pages: 848

http://rapidshare.com/files/74661318/3D_Game_Programming_All_in_One.rar

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ISBN: 1931841942
Title: Data Structures for Game Programmers (Premier Press Game Development
(Paperback))
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-11-25
Number Of Pages: 884

http://rapidshare.com/files/74684241/Data_Structures_For_Game_Programmers.rar

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ISBN: 1592000363
Title: Macromedia Flash MX 2004 Game Programming (Game Programming)
Author: Craig Murray
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-11-06
Number Of Pages: 784

http://rapidshare.com/files/12961476/Macromedia_Flash_MX_2004_Game_Programming.rar

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ISBN: 1592000339
Title: Focus On 3D Models (Game Development)
Author: Evan Pipho
Publisher: Course Technology PTR
Publication Date: 2002-12-27
Number Of Pages: 232

http://rapidshare.com/files/74689151/Focus_On_3d_Models_-_Pipho.rar

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Advanced Animation with DirectX
File Name: Advanced Animation with DirectX
Category: DirectX 9, Visual Studio .NET, Visual C++ 6.0

http://rapidshare.com/files/78562258/Advanced_Animation_with_DirectX.pdf


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ISBN: 1592000088
Title: Focus On Photon Mapping (Game Development)
Author: Marlon John
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-20
Number Of Pages: 344

http://rapidshare.com/files/74690958/Focus_on_Photon_Mapping.rar

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ISBN: 1592004342
Title: Beginning Game Level Design (Premier Press Game Development
(Paperback))
Author: John Harold Feil
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2005-02-18
Number Of Pages: 256

http://rapidshare.com/files/128831059/Beginning_Game_Level_Design_pdf_1592004342.rar

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ISBN: 1931841330
Title: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game
Development (Software))
Author: David Franson
Publisher: Course Technology PTR
Publication Date: 2002-11-27
Number Of Pages: 720

http://rapidshare.com/files/74630425/2D_Artwork_and_3D_Modeling_for_Game_Artists.rar

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ISBN: 1584500549
Title: Game Programming Gems 2 (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2001-10-01
Number Of Pages: 575

http://rapidshare.com/files/65958621/Game_Programming_Gems_2.rar

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ISBN: 1592005853
Title: Beginning Game Programming (Premier Press Game Development
(Paperback))
Author: Jonathan S. Harbour
Publisher: Course Technology PTR
Publication Date: 2004-10-13
Number Of Pages: 360

http://rapidshare.com/files/77188563/Beginning.Game.Programming.rar

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ISBN: 1592000770
Title: Game Programming with Python, Lua, and Ruby (Game Development)
Author: Tom Gutschmidt
Publisher: Course Technology PTR
Publication Date: 2003-12-01
Number Of Pages: 472

http://rapidshare.com/files/164319239/ebook.Game_Programming_with_Python_Lua_and_Ruby_Game_Development.1592000770.zip

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ISBN: 1592005179
Title: Beginning C# Game Programming (Game Development)
Author: Ron Penton
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-10-22
Number Of Pages: 344

http://rapidshare.com/files/91146768/Beginning_C__Game_Programming-1592005179.pdf

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ISBN: 159200038X
Title: Mathematics for Game Developers (Game Development)
Author: Christopher Tremblay
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-06-08
Number Of Pages: 648

http://rapidshare.com/files/135006075/Mathematics_For_Game_Developers__2004_.pdf

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ISBN: 1592001106
Title: Game Development with ActionScript (Game Development)
Author: Lewis Moronta
Publisher: Course Technology PTR
Publication Date: 2003-11-06
Number Of Pages: 424

http://rapidshare.com/files/164318107/ebook.Game_Development_with_ActionScript_with_CDROM_Game_Development.1592001106.zip

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ISBN: 159200153X
Title: PHP Game Programming
Author: Matt Rutledge
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2004-02-24
Number Of Pages: 376

http://rapidshare.com/files/19413502/PHP_Game_Programming_pdf.rar

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ISBN: 0672326612
Title: Beginning 3D Game Programming
Author: Tom Miller
Publisher: Sams
Publication Date: 2004-12-03
Number Of Pages: 432

http://rapidshare.com/files/3036832/Beginning.3D.Game.Programming.rar

Source code for the book:

http://safariexamples.informit.com/0672326612

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ISBN: 1584502959
Title: Game Programming Gems 4 (Game Programming Gems Series) (Game
Programming Gems Series)
Author: Andrew Kirmse
Publisher: Delmar Thomson Learning
Publication Date: 2004-03-03
Number Of Pages: 600

http://rapidshare.com/files/23677537/Game_Programming_Gems_4.pdf

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ISBN: 1584500492
Title: Game Programming Gems (Game Programming Gems Series)
Author: Mark Deloura
Publisher: Delmar Thomson Learning
Publication Date: 2000-08
Number Of Pages: 600

http://rapidshare.com/files/164318911/ebook.Game_Programming_Gems_v._3_Game_Programming_Gems_W_CD.1584502339.zip

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ISBN: 0761530894
Title: Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game
Development (Software))
Author: Ernest Pazera
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2002-03-01
Number Of Pages: 744

http://www.megaupload.com/?d=69X5RM8T

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ISBN: 1931841276
Title: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press
Game Development (Software))
Author: Kelly Dempski
Publisher: Course Technology PTR
Publication Date: 2002-03-02
Number Of Pages: 821

http://rapidshare.com/files/164323048/ebook.Real_Time_Rendering_Tricks_and_Techniques_in_DirectX._Premier_Press_Game_Deve.1931841276.zip

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ISBN: 1592000096
Title: Beginner’s Guide to DarkBASIC Game Programming (Game Development)
Author: Jonathan S. Harbour
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-01-22
Number Of Pages: 752

http://rapidshare.com/files/106221317/Beginner_s_Guide_To_DarkBASIC_Game_Programming__2003_.chm

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ISBN: 1592000428
Title: Game Development Business and Legal Guide (Game Development)
Author: Ashley Salisbury
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-04-25
Number Of Pages: 384

http://rapidshare.com/files/209322541/14243930539.zip

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ISBN: 1592001041
Title: Game Developer’s Market Guide (Game Development)
Author: Bob Bates
Publisher: Muska & Lipman/Premier-Trade
Publication Date: 2003-09-01
Number Of Pages: 736

http://rapidshare.com/files/74692375/Game_Developer_s_Market_Guide.rar

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ISBN: 1592000908
Title: MUD Game Programming (Game Development)
Author: Ron Penton
Publisher: Course Technology PTR
Publication Date: 2003-12-11
Number Of Pages: 704

http://rapidshare.com/files/74083256/MUD_Game_Programming.rar

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ISBN: 1592000282
Title: Focus On 3D Terrain Programming (Game Development)
Author: Trent Polack
Publisher: Course Technology PTR
Publication Date: 2002-12-11
Number Of Pages: 220

http://rapidshare.com/files/74690555/Focus_On_3D_Terrain_Programming.rar






12 Mar 09 Reasons to Migrate from Delphi 7 to Delphi 2009

Here they are: a plethora of new features allied to unparalleled developer productivity, all aimed at your ability to create higher-quality applications with improved performance. This article gives many good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.

1.4M pdf

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Password default : shytex.com


27 Jan 09 Tomes of Delphi: Win32 Core API Windows 2000

Tomes of Delphi: Win32 Core API Windows 2000

Book Description
The Tomes of Delphi series from John Ayres is recognized as the definitive reference for Delphi programmers and developers. The first edition received rave reviews from industry publications as well as Inprice developers as being the Rosetta stone which forms the link between Delphi and the Windows API. The title retains its popular reference organization as well as the innovative help file on the CD.

About the Author
John Ayres works at American Microsystems, a manufacturer of bar code scanning technology, in Dallas, Texas. He is a former officer of the Delphi Developers of Dallas users group and is the author of The Tomes of Delphi: Win32 Shell API�Windows 2000 Edition and Delphi Graphics and Game Programming Exposed! with DirectX 7.0.

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27 Jan 09 Tomes of Delphi: Win32 Core API Windows 2000




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