18 Jul 09 Michael Trent, Drew McCormack – Beginning Mac OS X Programming

Michael Trent, Drew McCormack – Beginning Mac OS X Programming
Wrox | 2005 | ISBN: 0764573993 | Pages: 720 | PDF | 6.76 MB

Beginning Mac OS X Programming

Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release – 1.4 “Tiger.”

With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You’ll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you’ll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you’ll be prepared to apply your new Mac OS X skills to real-world projects.

What you will learn from this book

* The major role the new Xcode plays in streamlining Mac OS X development
* The process for designing a graphical user interface on Mac OS X that conforms to Apple’s guidelines
* How to write programs in the C and Objective-C programming languages
* The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform
* How to write shell scripts that interact with pre-installed command-line tools

Who this book is for

This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

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18 Jul 09

Steve Ince – Writing for Video Games

Steve Ince – Writing for Video Games
A&C Black | 2007 | ISBN: 0713677619 | Pages: 192 | PDF | 1.45 MB

Video games are a lucrative market for scriptwriters, but writing for video games is complex and very different from traditional media such as television or film. This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book provides a realistic picture of how companies work, how the writer fits into the development process, and the skills required: storytelling; developing interactive narrative, characters, and viewpoints; dialogue comedy; and professional practice.

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18 Jul 09 Thomas Petchel – Java 2 Game Programming

Thomas Petchel – Java 2 Game Programming
Course Technology PTR | 2001 | ISBN: 1931841071 | Pages: 600 | PDF | 5.01 MB

With the power of today’s personal computer, game developers no longer need to rely on low-level “tricks” to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. “Java 2 Game Programming” gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new game of tomorrow!

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18 Jul 09 Wolfgang Engel, Amir Geva – Beginning Direct3D Game Programming

Wolfgang Engel, Amir Geva – Beginning Direct3D Game Programming
Muska & Lipman | 2002 | ISBN: 0761531912 | Pages: 528 | PDF | 3.19 MB

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You’ll go from the basics to hardcore Direct3D game programming in a matter of pages!

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18 Jul 09 Peter Walsh, Adrian Perez – Advanced 3-D Game Programming with DirectX 8.0

Peter Walsh, Adrian Perez – Advanced 3-D Game Programming with DirectX 8.0
Wordware Publishing | 2001 | ISBN: 155622513X | Pages: 600 | PDF | 6.79 MB

Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling Advanced 3-D Game Programming Using DirectX 7.0 focuses on the new features of DirectX 8.0, providing plenty of code to help readers understand how to create computer games using this advanced multimedia application development platform.

Among the topics discussed are: * Lighting and shading schemes * Networking and multithreading * Texture mapping * Scene management

Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book. This gives readers the opportunity to develop their own code easily, basing it upon the technology discussed in the book.

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18 Jul 09 The Complete Idiot’s Guide to Creating an HTML Web Page

The Complete Idiot's Guide to Creating an HTML Web Page

McFedries, «The Complete Idiot’s Guide to Creating an HTML Web Page»
Alpha | ISBN: 0789722569 | 1999 | PDF | 414 pages | 3.36 MB


The Complete Idiot’s Guide to Creating an HTML Web Page, Fourth Edition, provides you with the tools you need to create and customize your Web pages. A careful, step-by-step approach enables you to build and publish your first Web page. With the basics in place, you are slowly introduced to more advanced concepts such as tables, forms, frames, and style sheets. Many examples illustrate each new concept, and you are encouraged to use and build upon these examples. Many new Web page concepts are covered, including XML, style sheets and JavaScript programs.

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18 Jul 09 Wiley Ubuntu Linux Secrets April 2009




18 Jul 09 Wiley Ubuntu Linux Secrets April 2009





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